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Question by AgentSasori · Aug 08, 2013 at 10:36 AM · guidragwindow

GUI.DragWindow() dont work in C# (Unity 4.2), Java works?

Hey Everybody.

I build a simplyfied example of the problem. I am using Unity 4.2 on Windows7 x64.

If I program a samplecode in JS with a dragable window it works fine:

 var windowRect : Rect = Rect (20, 20, 165, 50);
 
 function OnGUI () {
 
     windowRect = GUI.Window (100, windowRect, DoMyWindow, "TESTWINDOW JavaScript - movable");
 
 }
 
 function DoMyWindow (windowID : int) {
 
     GUI.DragWindow (Rect (0, 0, 300, 50));
 
 }

If I build a similar code for C# the window is NOT dragable. I read the documentation for it and searched the ANSWERS and forums about that without success... whats the problem?

 using UnityEngine;
 using System.Collections;
 
 public class testwindow : MonoBehaviour {
     
     Rect windowRect = new Rect(10, 100, 200, 100);
     
     void OnGUI() {
         GUI.Window(101, windowRect, windowDo, "TESTWINDOW c# - movable");    
     }
     
     void windowDo(int windowID) {
         
         // dont work????
         GUI.DragWindow(new Rect(0, 0, 200, 100));    
     }
 }
 
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Answer by Jamora · Aug 08, 2013 at 10:38 AM

You are not assigning the return rect in your C# code.

It should say

  windowRect = GUI.Window(101, windowRect, windowDo, "TESTWINDOW c# - movable"); 

like it does in yoru UnityScript code.

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avatar image AgentSasori · Aug 08, 2013 at 07:32 PM 0
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Hi.

I dont need the returncode. I cannot imagine this could be the error. Will check that later.

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Answer by nenorse · Jan 29, 2014 at 06:38 PM

Jamora is correct. If you do not assign the returning Rect back from the method (which in turn is changed by your windowDo method) - then the Window will not Drag.

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