Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alanimator · Feb 05, 2012 at 06:04 PM · non

functions inside functions

how do i call the OnGUI function from inside a function

fuction Update (){

....................... .................... ..................

if blah blah is true

function OnGUI () {

 GUI.Box (Rect (10,10,100,90), "like this ");
 }
 }

i really dont understand why nothing i try works .

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Berenger · Feb 05, 2012 at 06:12 PM

A functeption !

There is a bunch of function prepared for you by Unity (Update, Start, Awake, OnGUI, FixedUpdate etc) which are called by Unity at a specific time, without you seeing that call. So all you have to do, is implement them, and let good guy Unity take care of the rest.

By the way, you can't declare a function inside an other one. Declare Update(), implement it {}, then declare OnGUI(), and implement it as well {}.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by GutoThomas · Feb 05, 2012 at 06:44 PM

You don't need to call OnGUI inside Update function(and it will not work, actually) to add an if statement. You can add if statement inside GUI function, like so:

 function OnGUI() {

if(blah blah) {

GUI.Box (Rect (10,10,100,90), "like this "); }

`}

Hope is that what you're looking for (:

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SisterKy · Feb 05, 2012 at 06:49 PM 1
Share

@Guto$$anonymous$$ thanks for helping, even though you are new. :)

But please, both you and @Alanimator, learn to format
(I know UnityAnswers' Instructions FAIL... -.- )
Either indent each line of code with four spaces or use html tags.

avatar image Kryptos · Feb 05, 2012 at 08:19 PM 0
Share

Didn't know about the tag. This will save me lots of trouble indenting manually each answer.

avatar image Eric5h5 · Feb 05, 2012 at 08:25 PM 0
Share

@$$anonymous$$ryptos: just select code and hit the code button, you don't need to manually do anything or use code tags.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prevent 'Hold' Of A Mouse Click 2 Answers

onControllerColliderHit reaction 1 Answer

Network.Instantiate a non-prefab? 1 Answer

Object Reference Required To Access A Non-Static Field 1 Answer

How to make not dragable/ not pushable 'Non-rigidbody FPSController' 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges