Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lex2763 · Sep 12, 2019 at 03:52 PM · dragmousepositiononmousedowndrag-and-dropdragging

Drag and Drop lagging behind mouse

I am trying to implement a 2D sprite drag and drop script. However, when I move a 2D object (with a 2D box collider) the transform does not keep up with the mouse movement, but actually lags behind. The mouse moves as expected, but the object only follows the mouse movement very very slowly... (aka if you move the mouse across the whole screen, the box may move 0.5cm for example). Obviously one cannot use this script as it is, any clue what I am doing wrong? Am I missing anything in my code?

This code should work with any 2D sprite that has a 2D box collider on it:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DragAndDropSprites : MonoBehaviour {
 
     private float startPosX;
     private float startPosY;
     private bool isBeingHeld = false; // is it being held by mouse?
     public Vector3 initialPosition;
 
     // Use this for initialization
     void Start () {
         initialPosition = this.gameObject.transform.position;
         Debug.Log(initialPosition.ToString());
     }
     
     // Update is called once per frame
     void Update () {
         if(isBeingHeld == true)
         {
             Vector3 mousePos; //initialise empty vector
             mousePos = Input.mousePosition; // Get position as vector
             mousePos = Camera.main.ScreenToViewportPoint(mousePos); // get position in game world... rather than position
             this.gameObject.transform.localPosition = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY, 0);
         }
     }
 
     private void OnMouseDown()
     {
 
         if (Input.GetMouseButtonDown(0)) // 0 is left mouse button [1 is right mouse button]
         {
 
             Vector3 mousePos; //initialise empty vector
             mousePos = Input.mousePosition; // Get position as vector
             mousePos = Camera.main.ScreenToViewportPoint(mousePos); // get position in game world... rather than position
             //mousePos = Camera.main.ScreenToWorldPoint(mousePos); // get position in game world... rather than position
 
             // offset
             startPosX = mousePos.x - this.transform.localPosition.x;
             startPosY = mousePos.y - this.transform.localPosition.y;
 
             isBeingHeld = true;
         }
 
     }
 
     private void OnMouseUp()
     {
         isBeingHeld = false;
     }
 
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

111 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnBeginDrag, OnEndDrag not being called for unknown reasons 1 Answer

How to drag Unity Objects to other c# application 0 Answers

Possible to drag items across tabs onto the same frame? 1 Answer

How to drag a cube in orthographic camera? 0 Answers

How do i disable my buttons while dragging ScrollRect? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges