Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by carlos170586001500 · Aug 14, 2017 at 05:35 AM · optimizationrandom.rangecheat

XOR+ random Anticheat

Hello, i want to know if is posible prevent Cheat Engine with a random seed + xor encryption:

 using System;
 using UnityEngine;
 
 namespace BizarreAntiCheat{
     [Serializable]
     public struct oInt : IEquatable<oInt>, IFormattable{
         private static System.Random Random=new System.Random();
         [SerializeField]private int key;
         [SerializeField]private int val;
         [SerializeField]private int va2;
 
         private oInt(int value){
             key=Random.Next(int.MinValue, int.MaxValue);
             val=Encrypt(key,value);
             va2=value;
         }
 
         public bool IsCheating(){return Encrypt(key,va2)==val?false:true;}
         private int Get(){
             if(IsCheating())
                 Debug.Log("You got bac banned");
             return Decrypt(key,val);
         }
 
         public static int Encrypt(int k,int v){return k^v;}
         public static int Decrypt(int k,int v){return k^v;}
 
         public static implicit operator oInt(int value){Debug.Log("random");return new oInt(value);}
         public static implicit operator int(oInt value){return value.Get();}
         public override string ToString(){return Get().ToString();}
         public            string ToString(string format){return Get().ToString(format);}
         public            string ToString(IFormatProvider provider){return Get().ToString(provider);}
         public            string ToString(string format, IFormatProvider provider){return Get().ToString(format, provider);}
         public override int GetHashCode(){return Get().GetHashCode();}
         public override bool Equals(object obj){return !(obj is oInt)?false:Equals((oInt)obj);}
         public            bool Equals(oInt obj){
             if(key==obj.key)
                 return val==obj.val;
             return Decrypt(key,val)==Decrypt(obj.key, obj.val);
         }
     }
 }`

Is the line #13 (Random.Range) a good idea or is unnecesary? Can be undetectable by Cheat Engine with no random number?

         private static int KeyDefinedByUser;
 
         private oInt(int value){
             key=KeyDefinedByUser;
             val=Encrypt(KeyDefinedByUser,value);
             va2=value;
         }

Sorry my english.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Does Unity optimize GLSL? (FROM Glsl) 0 Answers

Performance of 2D Apps on mobile: Optimizations? 0 Answers

Optimize PolygonCollider2D? 0 Answers

What do RenderForwardOpaque::Sort/Render/Prepare do? 0 Answers

Clear in Render.OpaqueGeometry part of Profiler 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges