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Question by amitkuliyal · Nov 28, 2014 at 09:06 AM · animationexportrigging

Way to just export animtion data from maya into unity

Hello , I am looking for a way to just export animation data from maya so that in unity i'll only import and setup all my game characters once and then just import this animation data on them(like mocap data)(note: all my characters share the same bone structure), this way I'll save my time because then i won't have to re-import files (if i just added few more frames in the animation)...thanks This is my first question over here :D(Exited)

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Answer by OllyNicholson · Nov 28, 2014 at 03:55 PM

Hi, you will likely need to clean up and export mocap data before using in Unity, but it depends on where you are obtaining your animation, so I'm not 100% sure there is a workflow the requires only one Maya export. In short you need a skinned rigged character mesh, exported from Maya preferably as an FBX and set up with the humanoid avatar in Unity - then you should be able to apply any humanoid animation to your character if your imported clips are ready. the best place to start would be on some of the animation tutorials and learning resources, here are some links:

http://docs.unity3d.com/Manual/MecanimAnimationSystem.html http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html http://unity3d.com/learn/tutorials/modules/beginner/animation http://unity3d.com/learn/tutorials/modules/beginner/bringing-your-character-to-life-in-unity

Have fun!

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avatar image amitkuliyal · Dec 03, 2014 at 06:18 AM 0
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sorry for replying late... First i'm not using mocap(only manual animations), second i've done this process of exporting and playing the animations in unity. What i was asking is that i only need a solution by which i won't have to import the animation data again and again with all the files when both or more characters are using the same animations.Hope you will understand it now (i'm not so good in english):D BTW thanks for replying

avatar image OllyNicholson ♦♦ · Dec 03, 2014 at 10:24 AM 0
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those links are still relevant to answer your question - good luck and have fun!

avatar image OllyNicholson ♦♦ · Dec 03, 2014 at 10:26 AM 1
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also within those links please refer to 'splitting clips' and try the @clipname export method:

http://docs.unity3d.com/$$anonymous$$anual/Splittinganimations.html

:-)

avatar image amitkuliyal · Dec 03, 2014 at 11:19 AM 1
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yeah...got it working :D

Thanks a lot man

avatar image kdubnz · Dec 03, 2014 at 11:22 AM 1
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Thanks Olly, ...bookmarked for later. +1

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