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Question by ClandestineMan · Feb 17, 2011 at 09:30 PM · editornetworking

Incoming Network connections stopped working for Unity Editor.

I am building a network game. If I build the server and the client, they have no problems communicating between themselves in stand alone mode. If I run the server in the editor, the server is able to register to the MasterServer, Start the server up, and has no errors or warnings in the console window. When I start my client as a stand alone, I am able to get the MasterServer info that has the server that is running in the editor. but when I try to connect to the server, the client is unable to connect and dies out. No errors no warnings. I am at a lost to why this is the case.

Does anyone have any ideas or suggestions?

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avatar image ClandestineMan · Feb 17, 2011 at 10:06 PM 0
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Figured out what my issue is. We have an editor script that builds the game on the fly with settings and scenes and all that. When I updated my project, I removed all the scenes from the Build $$anonymous$$enu. This was the cause of my networking issues. So you need to have your scenes in the build scene list window to make it work.

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