Using a Phone as a Remote Control and Cross Platform Input
So I have a multiplayer fps game utilizing UNet, and a feature that I want to add is the ability to use the iPhone/Android as a gun, and then still be able to walk around with the keyboard. One problem is that I'm still trying to figure out how to do that, but the other problem is that the game itself is requires really good graphics and a lot of memory that I'm not sure if a phone can handle. For that I'm wondering if using just a screen overlay with a camera will solve that issue. Also, would I build this entire mobile controller on a separate project or something? Switching platforms from PC standalone to iOS or Android takes a long time but the only things I need on the mobile device are the canvas overlay and it's features and some way to transfer the data from the mobile rig to the PC player, and not all the other features. But the problem with that is that I'm not sure how to wirelessly connect the phone to the PC if I build the mobile rig as a separate project, since I'm pretty sure I'd have to load the entire scene with all it's features over if I wanted to connect with the NetworkManager, and that pretty much defeats the purpose of building it as a separate project.
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