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Question by JellyQwerty199 · Apr 16, 2020 at 05:17 AM · physicmaterial

Angle of incident (Physics material 2D)

I've created a simple 2D single-person ping pong game(more likely to be a baseball game) and inside the game, there's a ping - pong racket, four walls and a ball. I've added a circle collider 2D, Rigidbody 2D (gravity set to 0 and others are default) to the ball and physics material 2D to the Rigidbody 2D of the ball. The friction of the physics material 2D is set to 0.4 and the bounciness is set to 1. According to physics, when the ball hits the wall at 45 degrees, the ball should change direction of 90 degrees but Unity only changes the direction of the ball about 70 degrees. How can I solve this problem?

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