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Question by mohamed_elgabry · Dec 04, 2017 at 10:03 PM · 2d gameontriggerenter2d-physicsontriggerenter2d

Is there a way to access Child colliders trigger from parent

I have a script attached to a parent object with OnTriggerEnter2D that I want it to be called when any of the children colliders is triggered.

OnTriggerEnter2D is only called when an object collides with the parent,I have a script attached to a parent object with OnTriggerEnter2D that I want it to be called when any of the children colliders is triggered.

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avatar image ShadyProductions · Dec 04, 2017 at 10:11 PM 0
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each collider needs it's own script

avatar image mohamed_elgabry · Dec 09, 2017 at 08:24 PM 0
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I was thinking of a way to do it without adding scripts to children, it would have been a lot easier.

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Answer by Buckslice · Dec 04, 2017 at 11:03 PM

Add a script like this to each child collider

 ParentScript script;
 void Start(){
     script= GetComponent<ParentScript>();
 }
 
 void OnTriggerEnter2D(Collider2D col){
     if(script){
         script.OnTriggerEnter2D(col);
     }
 }
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Answer by OrbitalTech · Dec 04, 2017 at 10:30 PM

If you put an OnCollisionEnter(Collision col) in your child, and then put in that method a call for your OnTriggerEnter2D.

 void OnCollisionEnter(Collision col)
     {
         gameObject.transform.parent.GetComponent<scriptName>().OnTriggerEnter2D();
     }
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