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Question by btschumy · Dec 08, 2020 at 09:39 PM · particle systemhit detection

Detecting taps on particles in a particle system

I am making a scientific visualization app of the Galaxy. Among other things, it displays where certain deep sky objects are located in and around the Galaxy.

There are 6 or 7 classes of object types (stars, star clusters, nebulae, globular clusters, etc). Each object within a class looks the same (using the same image).

I've tried creating GameObjects for each deep sky object, but the system can get bogged down with many objects (~10,000). So instead I create a particle system for each class of object, setting the specific image to display for each class. Each particle is created at the appropriate location and then I do a SetParticles to add them to that class's particle system. This works really well and I can have 100,000 objects (particles) with decent performance.

However, I need to allow the user to click/tap on an object to select it. I have not found any examples of how to do hit testing on individual particles in the particle system. Is this possible?

Thanks, Bill

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