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Question by Puente2013 · Mar 06, 2014 at 12:59 PM · 2dcolliderontriggerenter

collider vs collider2d

i try using function OnTriggerEnter (myTrigger : Collider) {

if(myTrigger.gameObject.name == "player"){ Debug.Log("Box went through!"); GameObject.Find("player").SendMessage("openParachute"); } } method to do the same witha collider2d object but it doent work keeps saying error. please help.

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avatar image Sisso · Mar 06, 2014 at 01:00 PM 0
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  1. Have you read the docs?

  2. Which error?

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Answer by haim96 · Mar 06, 2014 at 01:11 PM

you need to use OnTriggerEnter2d

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html

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avatar image Puente2013 · Mar 06, 2014 at 05:29 PM 0
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your a Guinness thanks man!

avatar image perchik · Mar 06, 2014 at 05:29 PM 1
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yep @haim96 is indeed a popular Irish black stout.

avatar image haim96 · Mar 06, 2014 at 06:08 PM 0
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great! don't forget to mark an answer to close this question... thanks!

@perchik, not sure what the meaning of it... hope it something good? :)

avatar image perchik · Mar 06, 2014 at 06:09 PM 0
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Haha, just that Guinness is a dark black irish beer. Genius is the word he was looking for :P

avatar image haim96 · Mar 06, 2014 at 06:50 PM 0
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ohhhh... ok! didn't note that typo... :) have a +1 for a good one.

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