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Question by Axtrainz · Nov 08, 2014 at 11:14 PM · applerigidbody-collisionedgescollision-detectioncollision-error

Edge Collision Issue

I used an apple for just show whats happen, How I can fix that with Edge Collision. Here the Example: Video

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avatar image AlwaysSunny · Nov 08, 2014 at 11:14 PM 0
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What are you using to control the motion?

avatar image Axtrainz · Nov 08, 2014 at 11:52 PM 0
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@AlwaysSunny

What are you using to control the motion?

A simple code here : [$$anonymous$$ovement Code][1] [1]: http://pastebin.com/q$$anonymous$$7UJuh1

avatar image AlwaysSunny · Nov 09, 2014 at 12:14 AM 0
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It may not be the only problem, but physics-related stuff belongs in FixedUpdate(){}. You should collect your frame input in Update() and apply it in FixedUpdate(). Also, moving rigidbody components by transform.Translate() will cause odd behavior if the body is non-kinematic. The ideal way is to move non-kinematic bodies using AddForce() and its variants.

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Answer by Axtrainz · Nov 09, 2014 at 02:49 AM

@AlwaysSunny Thank you, already Fixed the problem with AddForce();

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