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Question by
nachobeard · Oct 22, 2014 at 03:03 PM ·
rigidbody-collisioncollision-detection
completely disabling collisions and physics
Hi
The question is, is there a way to completely disable collisions and physics in unity3d so as to avoid any overhead?
Context: I'm working on a 2D platformer, and ended up rolling out my own collision detection and physics.
My hunch is I should probably just get rid of all box colliders and use my own component to define sprite bounds, but this is going to take a significant amount of time so I though I should ask here first.
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