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Question by PaxStyle · Jan 28, 2016 at 05:53 PM · animationontriggerenterbox collider

OnTriggerEnter strange bug

Hi.. I have a door with an animation. This animation starts automatically with the OnTriggerEnter. There's a car with an animation (I have done 4 prefab of this, So there are 4 same car) when the first car starts the door should open, instead It dosn't, when the second car starts, the door opens! When i make start the third car, the door doesn't open again, and with the fourth car the door works again.. ps: the door's box collider is on "trigger". This is really strange! someone can tell me why? Thank you in advance! Here's the script of the door:

 #pragma strict
 
 var Animazione = "PortaAutomatica";
 var on : boolean;
 var Audio1 : AudioClip; 
 
 
 
 function OnTriggerEnter (other : Collider) {
     
 on = !on;
 
 if (!on){
 GetComponent.<Animation>()[Animazione].speed = 0.2; 
 GetComponent.<Animation>().Play(Animazione);
 GetComponent.<AudioSource>().clip = Audio1;
 GetComponent.<AudioSource>().Play();
 
 
 }
 
 if (on) {
 
 }
     
 }
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Answer by hexagonius · Jan 28, 2016 at 10:07 PM

with each car you toggle the on bool. first time it's true, second time it's false, third time true, 4th time false. Remove the wrapper with the on Boolean.

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avatar image PaxStyle · Jan 29, 2016 at 11:50 AM 0
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Thank you:)

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Answer by Vinnie420 · Jan 31, 2016 at 12:53 AM

you initialize "on" as false, whenyou call: on = !on , you make it true, and since the code checks if it is false, the door will not open on the first car. you can solve this by removing on = !on (or place it below the if statements) or by changing if (!on){} to if(on)()

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