Question by
tomang5 · Jun 06, 2020 at 12:08 PM ·
audiospawnaudiosource
How to spawn 2D audio?
Is there a way to spawn a 2D audio? The only function I found is PlayClipAtPoint and that spawns 3D audio. Do I have to make prefabs for every 2D sound to spawn 2D audio?
Also, the audios sometimes are played at the same time, so creating 1 AudioSource in the scene and changing its audio clip property when I need is not going to work.
Comment
Your answer
Follow this Question
Related Questions
Pick Up Sound 0 Answers
Trying to use derive pitch and db from realtime microphone input 0 Answers
Trying to make a splitscreen game, having issues with the AudioSource and distance between objects. 0 Answers
Cannot play an disabled audio source UnityEngine.AudioSource:Play() 0 Answers
Audio Clipping Problem 0 Answers