Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ilkzz · Aug 17, 2013 at 09:02 PM · enemyspawnwaves

How to create an enemy wave system?

Hi,

I want to create a FPS game where enemies spawn in waves... so the first wave there might be 2/3 enemies, second wave 5/6 enemies and so on, where the enemies also get harder.

I have created 3 times of enemies for now using cubes, spheres and cylinders

I have a system now where when you walk passed a certain area, enemies spawn from spawn points I have placed.

Can someone point me into the right direction on how to go about this spawn and wave system please. I have looked through numerous websites and youtube videos but Im not too sure how to do this. Im coding isnt very advanced

Here is my current code: using UnityEngine;

 using System.Collections;
 
  
 
 public class EnemySpawnController : MonoBehaviour {
 
     
 
     public static EnemySpawnController Instance;
 
     
 
     public GameObject Enemy;
 
     public GameObject EnemyTwo;
 
  
 
     public float spawnArea = 1.5f;
 
     
 
 void Awake() {
 
         Instance = this;
 
 }
 
     
 
     
 
 public void SpawnEnemies() {
 
     //Array
 
     GameObject[] enemySpawnSystem = GameObject.FindGameObjectsWithTag("EnemySpawnPoint");
 
     //loop to create enemies
 
     int i = 0;
 
     
 
     foreach(GameObject spawnPoint in enemySpawnSystem)
 
         {
 
         int noEnemies = Random.Range(1,4);
 
         for (int j= 0; j < noEnemies; j++)
 
             {
 
                 i++;
 
                 GameObject enemy;
 
                 enemy = Instantiate(Enemy, new Vector3(spawnPoint.transform.position.x + Random.Range(-spawnArea, spawnArea), 
 
                                                        spawnPoint.transform.position.y + Random.Range(-spawnArea, spawnArea),
 
                                                        spawnPoint.transform.position.z + Random.Range(-spawnArea, spawnArea)),
 
                                                        spawnPoint.transform.rotation) as GameObject;
 
                 enemy.name = "Enemy"+i;
 
                     
 
             }
 
         }
 
     }   
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by 73cn0109y · Aug 18, 2013 at 11:45 AM

Take a look at THIS

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ilkzz · Aug 18, 2013 at 01:28 PM 0
Share

Ahh thanks for that! Exactly what I needed!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Wave Spawner not working |Does not detect if an object is destroyed 1 Answer

How would I create a script that spawns objects more frequently as time goes on? 3 Answers

Spawning enemy mobs .......... Instantiate woe ? 2 Answers

Spaceshooter enemy spawning problem 1 Answer

Tower Defence style spawning(enemies) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges