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Question by MohsenEbrahimi · Jul 04, 2011 at 07:12 AM · paththird-personnodeskylevel-editor

How to create a path of nodes?

Hi all. I am very beginner in unity so please give a simple answer. I want to create third person sky traversing game. the player has some constraint such as limitation of far away from the path. I have Implemented it with many planes with colliders but i want a new way.

please notice to this: The Level Designer want to create the path of gameplay not me.

So thanx.

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Answer by testure · Jul 04, 2011 at 07:54 AM

You could just write an editor script that adds and removes vector3's from an array. And on GUI, just draw a catmull-rom smoothed line.. Or bezier, whatever flavor you prefer.

In fact I think there's an itween component that essentially does just that... Itweenpath I think it's called.

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