Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Formek · Sep 06, 2014 at 10:34 PM · spawn

Spawning Error..

Hello to everyone..

I have got a following scripts :

 // Erdem Köşk
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Spawner : MonoBehaviour
 {
 
 
     private GameObject[] enemySpawnPoints;
     List<Transform> iList = new List<Transform>();
     public GameObject[] items;
     public GameObject enemy;
     public GameObject allied;
     public GameObject bonus;
     public float spawnTime;
   //  public float destroyTime; 
     bool duplicatePos;
     bool isAdded;
 
     void spawn()
     {
 
         int spawn1;
         int kind;
         GameObject randomEnemySpawn;
         GameObject randomitem;
         do
         {
             spawn1 = Random.Range(0, enemySpawnPoints.Length - 1);
             kind = Random.Range(0, items.Length - 1);
             randomEnemySpawn = enemySpawnPoints[spawn1];
             randomitem = items[kind];
 
             if (iList.Count == 0)
             {
                 iList.Add(randomEnemySpawn.transform);
                 break;
             }
             else
             {
                 foreach (Transform spawn in iList)
                 {
 
                     if (spawn.Equals(randomEnemySpawn.transform))
                     {
                         duplicatePos = true;
                         break;
 
                     }
                 }
                 if (!duplicatePos)
                 {
                     iList.Add(randomEnemySpawn.transform);
                     break;
 
                 }
 
                 duplicatePos = false;
 
 
             }
 
         } while (true);
 
 
         GameObject clone = (GameObject)Instantiate(randomitem, randomEnemySpawn.transform.position, randomEnemySpawn.transform.rotation);
         if (iList.Count >= 5)
         {
             iList.RemoveAt(0);
         }
         //iList.Remove(clone.transform);
      //   clone.transform.parent = parentObject.transform;
 
       //  Destroy(clone, destroyTime);
         //isAdded = false;
         duplicatePos = false;
 
 
 
     }
     // Use this for initialization
     void Start()
     {
         items = new GameObject[4];
         items[0] = enemy;
         items[1] = allied;
         items[2] = bonus;
         InvokeRepeating("spawn", 1, spawnTime);
         enemySpawnPoints = GameObject.FindGameObjectsWithTag("Spawn");
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 
 }


This code provide spawining items. And items dont spawn duplicated. Hovewer ı want to send a raycast to spawned item. İt hits a collider this items dont be destroy. And this Script dont spawn any items to items position. How can change my code .. This code take a colliders. But my ıtems have got a colliders to so ı cannot reach this coordinates

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

A node in a childnode? 1 Answer

I need To spawn game objects randomly, but I'm Getting an error in My script, Please help! 1 Answer

Using pre existing assets on runtime 1 Answer

Save Position script. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges