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Question by MgBag · Mar 09, 2011 at 09:06 PM · spawnmodelchange

How to change a model into an other model without clone-ing

Here is one for you.

I would really like to change a model's model. Now I know that I can just spawn a new model and I know how to. But I don't want a clone I want to change the model's model or load-in a new model I don't care what you call it. The main reason I want to do so is that all the scripts and materials stay assigned to it. Ever since I have no clue about how to do so; I have no example script or anything, sad enough.

I hope you can help me!

~Waanders.

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Answer by DaveA · Mar 09, 2011 at 10:09 PM

If I understand you correctly, you'd swap the Mesh.

See this: http://unity3d.com/support/documentation/ScriptReference/Mesh.html

Basically, get the object's renderer and reassign the mesh to some other mesh.

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avatar image MgBag · Mar 10, 2011 at 06:38 AM 0
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Thank you. That's exactly what I needed.

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