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Abotics99 · Oct 14, 2017 at 03:06 AM ·
networkingmultiplayerunity 2dtimeout
Multiplayer proper disconnect still results in a timeout disconnect.
I'm currently making a multiplayer game for some friends and me to mess about in. I'm working on disconnecting properly but even though I'm calling the matchMaker.disconnect(); and then stopHost() functions, other players will get an error saying that the player that purposely disconnected got disconnected because of a timeout. I just don't get why this is happening unless am I using out of date commands?
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