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Question by raphadko · Jan 12, 2017 at 12:10 PM · c#unity 5gameobjects

Best practices to select a group of gameObjects

I'm new to Unity and I need to select a group of gameObjects.. right now I found 2 options:

1) Assigning a tag and selecting objects by tag (bad for some cases as I can't assign multiple tags to objects)

2) Assigning objects as children of a gameObject, selecting the parent gameObject and iterating through the children with transform.

Which would you recommend? Or perhaps a third option?

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Answer by UnityCoach · Jan 12, 2017 at 01:08 PM

You can add to them a component that stores all instances in a static List.

Like :

 using System.Collections.Generic;
 
 public class GameObjectCollector : MonoBehaviour
 {
     public static List <GameObject> collection;
 
     void Awake ()
     {
         collection.Add (gameObject);
     }
 }
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avatar image UnityCoach · Jan 12, 2017 at 01:15 PM 0
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You can even go further and add a list of custom tags and store everything in a dictionary :

 public class GameObjectCollector : $$anonymous$$onoBehaviour
 {
     public static Dictionary<string, List<GameObject>> collections;
 
     public string tags;
 
     void Awake ()
     {
         if (collections == null)
             collections = new Dictionary<string, List<GameObject>>();
 
         string [] tagsArray = tags.Split(';');
 
         foreach (string t in tagsArray)
         {
             if (!collections.Contains$$anonymous$$ey(t))
                 collections.Add(t, new List<GameObject>());
             
             collections[t].Add(gameObject);
         }
     }
 }
avatar image UnityCoach · Jan 12, 2017 at 01:18 PM 0
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Of course, you then want to handle the destruction of objects :

     void OnDestroy ()
     {
         string [] tagsArray = tags.Split(';');
 
         foreach (string t in tagsArray)
         {
             collections[t].Remove(gameObject);
         }
     }

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