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Question by amir_sh · Jan 21, 2015 at 02:24 PM · networkserverclient

use Network.InitializeServer multiple time - multiple hosts

Hi,

I need to run multiplayer games in unity and I need to host all games on my server. I don't know why but Network class is static in unity!!

So every time I use Network.InitializeServer, My last created sever will destroy. Now let's say that I need to create 100 host instances in my server, so clients can join one of these hosts and play, How can I achieve this in unity?

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