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Question by zak666 · Sep 21, 2017 at 08:38 AM · photonridgidbody

PHOTON: RidgedBody removed By Unity on instantiate?

MissingReferenceException: The object of type 'Rigidbody' has been destroyed but you are still trying to access it. Your script should either check if alt textit is null or you should not destroy the object. alt text

What? on PhotonNetwork.Instansiate, my objects Apear in the scene without their Ridgidbodies. they are attached to the Game-objects but removed on start, and no code is "removing" it unity removes it on its own.

     private GameObject[] AllPoints;
     private  GameObject Target;
     int index;
 
     public float thrust = 50;
     public float dist; 
 
     public bool TeamOne;
     public bool TeamTwo;
     public Rigidbody RB;
 
     // Use this for initialization
     void Start () {
         
     }
 
     void FixedUpdate(){
         if (PhotonNetwork.isMasterClient == true) {
             
             RB.AddRelativeForce (transform.forward * thrust);
         }
     }
 
 
     // Update is called once per frame
     void Update () {
         if (PhotonNetwork.isMasterClient == true) {
 
     
 
             // If Not Locked On to playue, Randowmly, roam
             if (Target == null) {
                 AllPoints = GameObject.FindGameObjectsWithTag ("RandPoint");
                 index = Random.Range (0, AllPoints.Length);
                 Target = AllPoints [index];
             }
 
             dist = Vector3.Distance (Target.transform.position, transform.position);
 
 
             // Fly Towards Target
             if (Target != null) {
                 transform.rotation = Quaternion.Slerp (transform.rotation, (Quaternion.LookRotation (Target.transform.position - transform.position)), Time.deltaTime * 2);
             }
 
             if (dist < 10) {
                 Target = null;
             }
 
         }
     }
 
 }





screen-shot-2017-09-21-at-61529-pm.png (96.6 kB)
screen-shot-2017-09-21-at-61504-pm.png (91.6 kB)
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Answer by Twistorian · Sep 21, 2017 at 01:02 PM

@zak666, There's not enough information to locate your exact problem. However, two possible issues come to mind.

1) Check the prefab used to instantiate TeamOneBot. Does it have Rigidbody assigned to it? It is possible that the TeamOneBot is already in the scene and you have only assigned a Rigidbody to that particular instance of the prefab TeamOneBot instead of the prefab that is used to instantiate it.

2) Check the code that should cause the TeamOneBot to be destroyed. Check that the destroyed object is indeed the GameObject TeamOneBot instead of the Rigidbody of the TeamOneBot.

Good luck.

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