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Question by AmazingDeveloper2 · Aug 31, 2014 at 01:53 PM · c#component

How to disable component of the child object

I have game object Armor, which contain child object Smoke Trail and that contain component Ellipsoid Particle Emitter. And on Armor I have a script, from which I want to disable Ellipsoid Particle Emitter, but my code doesn't works.

 armor.GetComponentInChildren ("SmokeTrail").gameObject.SetActive(false);


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avatar image Pendrokar · Aug 31, 2014 at 01:59 PM 0
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Is this UnityScript/JavaScript or C#?

avatar image AmazingDeveloper2 · Aug 31, 2014 at 02:03 PM 0
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This is c#

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Answer by OrbitGames · Aug 31, 2014 at 02:09 PM

You are using GetComponentInChildren Wrong...

You have to insert the component name not the GOs name

The Code would be:

 GetComponentInChildren<EllipsoidParticleEmitter>().enabled = false;

   

If you want to disable the whole GO you should use transform.Find

 transform.Find("Smoke Trail").gameObject.SetActive(false);

both scripts are untested

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avatar image AmazingDeveloper2 · Aug 31, 2014 at 02:12 PM 0
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Second code helped, thanks.

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