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Ring buffer particles until killed
I try to rebuild the shower effects from Nintendogs. To achieve this I try to spawn particles with a collider onto the pets and kill them with another collider inside a of water cone from the shower head. While dying they spawn another particle falling down to imitate being washed away.
Only problem, ring buffering denys them being realy distroyed so they just spawn a trail of falling particles. Is there any way i can ring buffer particles without them being repalced when they die?
Comment
Assu$$anonymous$$g you're using a partical system. And what do you mean by "ring" using a partical system would simply require turning back the time they survive until it's right.
Your answer
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