Question by
havardgrim · Feb 15, 2021 at 09:48 AM ·
multiplayercontrollerassetsinteractionrigidbody physics
Implementing a crane asset in a multiplayer game
Hi!
I am working on a multiplayer VR game in Unity, and i want to implement a crane asset to be controlled by one of two players. The goal is to have one player control the crane and lift objects from A to B, at the same time as another player works on the ground with other tasks. Will this asset (https://assetstore.unity.com/packages/3d/props/industrial/cranes-26465#description) work for this kind of multiplayer implementation, and can it be individually controlled with or without the HMD?
The multiplayer environment is already set up and working.
Please let me know if you have any experience with this kind of asset implementation in multiplayer games! Thank you :)
Best regards,
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