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Question by Alp-Giray-Savrum · Sep 11, 2014 at 11:03 PM · collisioncollidercollision detectionchild

Collider isn't working ?

I've got 2 colliders one of them is Sphere and one of them is Box collider as you can see here;

alt text

I've written this code for detecting interaction

 function OnCollisionEnter(theCollision : Collision){
 if (theCollision.gameObject.name == "Sphere"){
 
 }
 Debug.Log("Blue");
 }
 

Score Controller carries the code, They are not set as trigger (both of them) score controler is Children of a prefab. What did i done wrong ?

ekran alıntısı.png (219.8 kB)
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Answer by AngryBurritoCoder · Sep 11, 2014 at 11:13 PM

one of the collider/Trigger object has to have a rigidbody component attached to it, otherwise those functions dont work p.s you can set the rigidbody to isKinematic only to make it not mess up your collisions

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Answer by divasraj · Oct 08, 2021 at 05:40 PM

If you have already have rigidbody2d attached to object but then also it does not work then set rigidbody2d to dynamic and gravityscale to 0 and it should work.

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