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Question by moghes · May 30, 2012 at 08:23 PM · transformparentchildreference

Make a GameObject child to a "Dragged Reference" GameObject doesn't work!

Hello everyone, I am having trouble making my instantiated prefab child of an another GameObject which is a dragged reference. I am dragging an object, and OnMouseUp() I am destroying it and Instantiating a new one at the desired position(giving the effect of being plotted) The object is being plotted on a sphere. Till here works fine, but I need to have the plotted object being child to the sphere.

I am rotating the sphere but the plotted object is not being rotated! Here's the code:

 var Globe:Transform;
 function OnMouseUp()
 {
     displayDefaultMouse = true;
     Screen.showCursor = true;
     
     if(isPlotted)
      {
          Destroy(currentPrefab);
          var childToEarth:GameObject = Instantiate(smallPrefab,hit.point,Quaternion.FromToRotation(Vector3.up, hit.normal));
         
         childToEarth.layer = 10;
         childToEarth.transform.parent = Globe.transform; // not working
          isPlotted = false; 
      }
 }
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avatar image whydoidoit · May 30, 2012 at 09:57 PM 0
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Just checking that the globe hasn't been created at run time and is a scene object? Not a prefab...

avatar image KiraSensei · May 30, 2012 at 11:08 PM 0
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I did the same thing, except that I didn't declare the var as a game object. For you it's like : var childToEarth = Instantiate(smallPrefab,hit.point,Quaternion.FromToRotation(Vector3.up, hit.normal)); Try this, There is no reason it would work better than your code, but it works in my project like that ...

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