Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Major · May 16, 2015 at 09:57 PM · gameobjecttransformparentchildinheritance

Properly Rotating Child Objects by Script

I have been having a problem with trying to rotate a child object smoothly but it will switch between inheriting the rotation of the parent, and then to actually paying attention to the script on what its rotation should be. The line responsible for this rotation is this:

transform.eulerAngles = new Vector3(xRot, yRot, 0);

Is this the way to do this, or is there a better way? Thanks!

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · May 16, 2015 at 10:19 PM 0
Share

Children inherit their rotation from their parent. If you want to rotate a child independently then you would need to use

 transform.parent.rotation

to get the parent's rotation and then use that to calculate the child's rotation.

avatar image Major · May 16, 2015 at 10:20 PM 0
Share

aww that actually makes a lot of sense @RoguelikeShadow. Thanks!

avatar image $$anonymous$$ · May 16, 2015 at 10:40 PM 0
Share

No problem. Glad I could clarify

avatar image Major · May 16, 2015 at 11:30 PM 0
Share

and now it is broken again.... just as soon as I opened the editor. This is what I have been dealing with for the past week, I find a solution and then it just breaks out of the blue for now reason.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RLin · May 16, 2015 at 10:24 PM

Actually, it is much easier to use transform.localeulerangles. This is the child's rotation relative to the parent's.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Major · May 16, 2015 at 10:36 PM 0
Share

Through experimentation I have found that using localeulerangles does some weird things with rotations, when I just use the xRot and yRot varialbes. I don't know why but it just does. But in order to make that work you use localeulerangles anyways after I run through those other steps.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating new Transform from existing objects Transform to Instantiate object 1 Answer

Instantiate Terrain Object as child of Empty Game Object 1 Answer

Getting instance of an sub object rather than the original's subobject 0 Answers

Using inheritance with scripts attached to different gameobjects : Base class Awake called multiple time, normal ? 2 Answers

Make a simple tree 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges