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Question by endlessBacon · Dec 28, 2015 at 05:40 AM · physicsforcedestructibleweight

crush object based on pressure/weight from sides

I'm wondering how I can detect the amount of force being exerted on an object, from any direction, so that I can simulate it being crushed. I think figuring out the weight on top of something wouldn't be too hard, but I'm not sure how to tell if I should "crush" something if the forces are coming from one or both sides. Like squishing a grape between both hands. Thanks for you help in advance.

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avatar image endlessBacon · Dec 29, 2015 at 04:18 AM 1
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So on my destructible object I added this code to destroy an object based on it's strength. Seems to work great.

 void OnCollisionStay(Collision collisionInfo) {
         if (collisionInfo.impulse.magnitude > strength) {
             Destroy (gameObject);
         }
     }

I still have a problem of if an object gets smashed between 2 other objects, it will break even if it's strength is greater. Not sure how to overcome that yet.

avatar image allenallenallen endlessBacon · Dec 29, 2015 at 04:18 AM 0
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Use comments and not answers when you don't have an answer!!! Converted to comment.

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