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Question by LifeArtist · Apr 24, 2014 at 09:34 PM · gameobjectprefabchild

Using same named childs for Prefab

Hey,

I have a problem with my enemy prefab. I have attached 3 child to the prefab. When I instantiat like 4x my prefab they all have the same childs ; logically. But I think this cause the trouble that my physics2D.OverlapCircle isn't working anymore.

The code is attached to the prefab. So maybe this .find is the bug, because it doesnt know which "collCheckRight" o.O'

Problems by understanding my written trash ?

My Pics:

alt text

alt text

 Problems in understanding ? Ask me ;P

Regards,

LifeArtist

code.png (3.5 kB)
prefab_issue.png (2.1 kB)
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Answer by wijesijp · Apr 25, 2014 at 11:41 AM

I think you should make the Transform variables inside your prefab public and set them to the correct child objects at design time. It should be more efficient than trying to find them at run time.

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avatar image LifeArtist · Apr 25, 2014 at 01:18 PM 0
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Now it worked ^^ Thx

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Answer by Yword · Apr 25, 2014 at 10:10 AM

Maybe you should replace GameObject.Find with transform.Find to find a child by name.

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