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Question by SoulsReaper · Jun 13, 2015 at 01:29 PM · 2dinstantiate2d gamerandom.rangeienumerator

Instantiate GameObject at Random time is not working

Whats up guys , I'm new to Unity and this is my first game so forgive my stupid question , I want the enemy to spawn at random time between 1-5 seconds but when I applied the script inside the game , the game is spammed with enemies and it continuously nonstop spawning enemies !

I put the script and a a screenshot to understand whats the problem exactly , Thanks for your time :)

alt text

     using UnityEngine;
     using System.Collections;

     public class Game_Control : MonoBehaviour {

 private bool Spawn1=true;

 public GameObject Spearman;

 private float STimer;

 void Start () {

     STimer =  Random.Range(1f,5f);
 }
 
 void Update () {

     if (Spawn1 = true) {
         Instantiate (Spearman, transform.position, transform.rotation);
         StartCoroutine (Timer ());

     }
 }
 IEnumerator Timer(){
     Spawn1 = false;
     yield return new WaitForSeconds (STimer);
     Spawn1=true;
 }
     }


spam.png (395.7 kB)
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Answer by kevin-P951 · Jun 13, 2015 at 07:08 PM

do you mean looks like this?

     using UnityEngine;
     using System.Collections;
     
     public class test : MonoBehaviour {
     
         public GameObject Spearman;
     
         private float Timer;
     
         // Use this for initialization
         void Start () 
         {
             RandomTimer();
             StartCoroutine(CallSpearman());
         }
     
         void SpawnSpearman()
         {
             Instantiate(Spearman,transform.position,transform.rotation);
         }
         
         void RandomTimer()
         {
             Timer = Random.Range(1.0f , 5.0f);
         }
     
         IEnumerator CallSpearman()
         {
             while(true)
             {
             SpawnSpearman();
             yield return new WaitForSeconds(Timer);
             RandomTimer();
             }
         }
     }
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