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Question by cariaga · Feb 06, 2013 at 05:45 PM · collisionraycastcoordinatesbounds

Simple example bound box or get the top position gameobject

i'm a bit confused with bound can someone help me out. my goal is to get the peak position or top of the GameObject coordinates, no matter what its rotation and get it to be use as a position of another GameObject.

currently i'm using a Raycast like so

if(raycastIsHit){ //move the transform upwards else stop }

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Answer by paulaceccon · Feb 06, 2013 at 09:56 PM

I don't know if I properly understood you question, but I guess you could use bounds.extents. Take a look at these links:

http://docs.unity3d.com/Documentation/ScriptReference/Bounds.html http://answers.unity3d.com/questions/29797/how-to-get-8-vertices-from-bounds-properties.html

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avatar image cariaga · Feb 07, 2013 at 03:45 AM 0
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thanks for answering, i think i should put illustration next time in my understanding a bounding box is like a representation of an elliptical shape or the radius from the center to the point. the points position is affected by the rotation of the shape but not the rotation of the point, if it is a perfect sphere positions of the bounding box will remain constant in all direction... i hope im right..."the bounding box is like saying want kind of box will fit everything within it without rotating the bounding box" another link: http://answers.unity3d.com/questions/8688/local-bounds-or-not-aabb-bounds.html

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