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Question by BonBonStudio · Aug 08, 2015 at 08:54 PM · randomcirclespikes

Spawn GameObjects randomly on a Circle Collider2D

Hey guys, how can I spawn gameObjects on a Circle with Circle Collider2D so that the gameObjects also have automatically the right rotation?

Here is an example what I mean:

alt text

So the spike should spawn randomly on the circle with the right rotation.

gameexample.png (20.9 kB)
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Answer by Hellium · Aug 08, 2015 at 09:03 PM

I am not familiar with 2D games, but here is the idea :

 //Drag & drop your circle from the inspector
 public CircleCollider2D Circle ;
 
 public void PlaceGameObject( GameObject gameObject )
 {
     float angle = Random.value * 360 ;
     gameObject.transform.position = Circle.gameObject.transform.position + Circle.offset + // Center of the collider
                                     Vector3.right * Circle.radius * Mathf.cos( angle ) + // Horizontal position
                                     Vector3.up * Circle.radius * Mathf.sin( angle ) ; // Vertical position
     gameObject.transform.rotation.SetLookRotation( Vector3.forward, gameObject.transform.position - (Circle.gameObject.transform.position + Circle.offset) ); // Try -Vector3.forward if Vector3.forward doesn't work 
                                     
 }
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avatar image BonBonStudio · Aug 09, 2015 at 08:26 AM 0
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Thank you very much, this is exactly what I was looking for.

avatar image BonBonStudio · Aug 09, 2015 at 09:44 AM 0
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But the script has some errors. Operator +' cannot be applied to operands of type UnityEngine.Vector3' and `float'. Could you help me out?

avatar image Hellium · Aug 09, 2015 at 09:51 AM 0
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Oops, indeed ! I have forgotten the unit vectors.

I edited the answer.

avatar image BonBonStudio · Aug 09, 2015 at 09:54 AM 0
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Thank you, now I have just one error left: An object reference is required to access non-static member `UnityEngine.Quaternion.SetLookRotation(UnityEngine.Vector3)'. Do you have an idea how to solve that?

avatar image Hellium · Aug 09, 2015 at 09:56 AM 0
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Argh, I thought Quaternion.SetLookRotation returned a Quaternion. $$anonymous$$y bad, I edited the answer again ! Sorry for the inconvenience !

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