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Question by Tuah · Dec 03, 2010 at 11:32 PM · crashquack

_player = new Player(); *CRASH!*

So I have a Player class. Here's the gist of it:

using UnityEngine; using System.Collections;

public class Player { //Left Stick private string _horizontalAxis; public string horizontalAxis { get { return _horizontalAxis; } set {_horizontalAxis = value; } }

 public Player() {
     _horizontalAxis = "Horizontal";
     _verticalAxis = "Vertical";
 }

}

In my character motor script, I have this:

private Player _player;

 void Awake() {
         _player = new Player();
     }

For some reason, Unity crashes when do this. I have narrowed it down to this group, and can't find the problem. What might I be doing wrong?

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Answer by Eric5h5 · Dec 03, 2010 at 11:45 PM

Works fine here, as long as the reference to _verticalAxis is removed of course, since that's not included in your code.

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avatar image skovacs1 · Dec 03, 2010 at 11:47 PM 0
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  • works here as well.

avatar image Tuah · Dec 04, 2010 at 12:10 AM 0
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Ah, accidentally took that out for the simplified example.

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Answer by fireDude67 · Dec 03, 2010 at 11:41 PM

All Unity Scripts must inherit from MonoBehaviour if you want to add it to a GameObject

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avatar image Eric5h5 · Dec 03, 2010 at 11:45 PM 0
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There's no particular reason to add that script (the first one) to a GameObject.

avatar image skovacs1 · Dec 03, 2010 at 11:46 PM 0
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The op never said that they were trying to add an instance of the Player class to a GameObject.

avatar image Tuah · Dec 04, 2010 at 12:15 AM 0
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Oh wait, I see. It seems whenever I tried to reference _player, it didn't work for some reason. I thought I'd commented that line out, but I guess I didn't for that test...

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