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Question by Tuah · Nov 29, 2010 at 10:04 PM · vector3anglenormalaveragequack

Average of Normals

So I have a series of normals, and I want to find the average normal between them. Currently, I'm adding all the vectors together, then normalizing the total. This doesn't seem to be working as accurately as I'd imagined.

Might there be some other method I should try?

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Answer by Eric5h5 · Nov 29, 2010 at 10:13 PM

Add them up, then divide by the number of normals.

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avatar image Tuah · Nov 29, 2010 at 10:24 PM 0
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Huh, weird... I'm basing this on the normals on some terrain my object is in contact with. Even with perfectly smooth, flat terrain, I sometimes get an average that is slightly off-center. This method hasn't made any difference, so I'm guessing it has something to do with the collisions themselves.

Thanks for your input.

avatar image SpaceManDan Tuah · May 31, 2017 at 06:19 AM 1
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Just for the sake of it (this being 7 years old), just wanted to say this works great for me.

 private List<Vector3> averageNormalDirections = new List<Vector3>();
 private Vector3 averageNormalDirection;

 averageNormalDirections.Add(normal);

 for (int i = 0; i < averageNormalDirections.Count; i++)
 {
     averageNormalDirection += averageNormalDirections[i];
 }

 averageNormalDirection /= averageNormalDirections.Count;
avatar image NoBrainer-David SpaceManDan · May 31, 2017 at 08:45 AM -1
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Hey, just wondering: did you ever run into the case that your resulting normal wasn't what you expected? I'm really surprised this is working for you.

For example, take the normals (0,0,1) and (0,0,-1). You add them up, you get (0,0,0).

I know this is an edge case, but it shows that this approach is not theoretically sound.

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