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Question by InvictusCo · Mar 12, 2017 at 03:01 PM · unity 5gun scriptgunfirequack

Why am I being told 'quack' is not a generic definition?

Assets/Scripts/HandGunDamage.js(6,27): BCE0138: 'quack' is not a generic definition. var DamageAmount : int = 34; var TargetDistance : float; var AllowedRange : float = 75;

 function Update()
 {if (!GetComponent.parent.<Animation>().isPlaying) {
 {if(Input.GetButtonDown("Attack"))
     {var Shot : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot))
             {TargetDistance = Shot.distance;
         if (TargetDistance < AllowedRange)
 {Shot.transform.SendMessage("DeductPoints", DamageAmount);}}}}}}

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Answer by tanoshimi · Mar 12, 2017 at 03:03 PM

I don't use Javascript, but this line (which I think is line 6, but hard to tell) looks wrong:

 if (!GetComponent.parent.<Animation>().isPlaying)

What are you trying to do here? Find out whether the animation component on the parent object of this transform is not playing? Then that would probably be:

 if (!transform.parent.GetComponent.<Animation>().isPlaying)
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