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Question by flowen_nl · Nov 24, 2016 at 09:33 AM · rigidbody.addforcerigidbody.velocityquack

lerp to velocity, quack error

I'm generating GO's to the screen and want to bounce them off a plane. They're controlled by changing positions and leap between it (see commented out line below). Now I want to bounce them by using AddForce, but lerp'ed GO's don't have any.. right?

So I wanted to replace it, but I'm getting a quack is not a generic definition error.. I have no clue how to continue or debug this (I read it). Please let me know if my approach makes any sense at all :)

 function FixedUpdate() {
     arrayThingies = GameObject.FindGameObjectsWithTag("thingyprefab");
     var i = 1;
 
     for (var thingy: GameObject in arrayThingies) {
 
         var curPos : Vector3 = thingy.transform.position;
         var newPos : Vector3 = curPos + Vector3(
             Mathf.PingPong(Time.time, .3) * Mathf.Cos(Mathf.PI * i),
             0,
             Mathf.PingPong(Time.time, .2)
         );
 
 //        thingy.transform.position = Vector3.Lerp(curPos, newPos, 5);
 
         thingy.getComponent.<Rigidbody>().AddForce(newPos);
 
         i++;
     }
 }
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avatar image hexagonius · Nov 24, 2016 at 10:56 AM 0
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typo in getComponent... GetComponent

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Answer by flowen_nl · Nov 24, 2016 at 03:32 PM

Oh god, haha how nooby. Now to figure out how to use the functions etc... Thx @hexogonius !

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