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Question by flowen_nl · Nov 25, 2016 at 06:31 AM · forcerigidbody.addforcequack

Vec3 reflect and a quack is not a generic definition

So I've used some really simple code to loop through an array and lerp positions of generated GO's. Now please correct me if I'm wrong, but the objects now don't have any velocity. I want to use Vector3.Reflect to bounce them off a plane. So I want to change the lerp to an AddForce instead, so I can calculate and reflect the force.. Now I'm getting a: 'quack' is not a generic definition error and I'm kind of lost. I've read what it means, but I'm unsure how to follow this up. Perhaps my idea of reflecting is completely wrong too or it could be done in a different way, than please enlighten me :)

 function FixedUpdate() {
     arrayThingies = GameObject.FindGameObjectsWithTag("thingyprefab");
     var i = 1;
 
     for (var thingy: GameObject in arrayThingies) {
 
         var curPos : Vector3 = thingy.transform.position;
         var newPos : Vector3 = curPos + Vector3(
             Mathf.PingPong(Time.time, .3) * Mathf.Cos(Mathf.PI * i),
             0,
             Mathf.PingPong(Time.time, .2)
         );
 
 //        thingy.transform.position = Vector3.Lerp(curPos, newPos, 5);
 
         thingy.getComponent.<Rigidbody>().AddForce(newPos);
 
         i++;
     }
 }
 

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avatar image hexagonius · Nov 25, 2016 at 05:45 PM 0
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really? it's the same error you made in your last question ;)

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Answer by flowen_nl · Dec 06, 2016 at 07:40 AM

not sure why but this site does not work in my chrome browser. It submits questions and tell me to login etc but it never logs in on my screen.

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