Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MileSplit · Jan 09, 2013 at 02:57 AM · randomnoobgeneration

Help with Generating Random Tiles

Hello, So im trying to make a randomly generated dungeon. The way im trying to do it is that i have made 12 different prefabs. Each one is a 3d object. One is a straight path, one is a right turn ect. alt text

And now to my problem. I cant find a efficient way to code this! Heres my script so far,

 #pragma strict
 
 var path : Transform[];
 var pathType : Transform;
 var zSpawnCord : int;
 var xSpawnCord : int;
 var counter : int;
 
 //Spawn Path
 function Update(){
 int[]  MyLevelsToLoad = new int[] { 2, 3, 6, 9 };
 int RandomLevelIndex = (int) Math.Min( MyLevelsToLoad.Length-1, Random.Range( 0, MyLevelsToLoad.Length ) );
 //Find What Tile to place
     if(counter>1){
     //If Previous Tile Has North Oulet
     if(path[(counter-1)]==1||
     path[(counter-1)]==3||
     path[(counter-1)]==5||
     path[(counter-1)]==6||
     path[(counter-1)]==9||
     path[(counter-1)]==11||
     path[(counter-1)]==12||
     ){
     pathType = tilesNorthOutlet[Random.Range(0, tilesNorthOutlet.Length)];
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
 
     }
             //Basics of pathmaking
             if(xSpawnCord<101){
             path[counter] = Instantiate(pathType,Vector3(xSpawnCord,0,zSpawnCord), Quaternion.identity);
             counter = (counter + 1);
     
             //Check on adding x
             if(zSpawnCord==100){
             //Add 1 to X
             xSpawnCord = (xSpawnCord + 10);
             zSpawnCord = 0;
             }
             else{
             zSpawnCord = (zSpawnCord + 10);
             }
     }
 }

Thanks!!!

untitled.png (30.0 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Jan 09, 2013 at 04:09 AM 0
Share

Sorry, I don't see a question anywhere in there.

avatar image Loius · Jan 09, 2013 at 04:19 AM 0
Share

Well the question's just "i have these pieces, how do I make them a map?"

avatar image Julien-Lynge · Jan 09, 2013 at 04:26 AM 1
Share

In that case, your post (as it appears now) probably isn't appropriate for UnityAnswers. The UnityAnswers philosophy is:

"[Unity Answers] is a place to ask specific questions that have specific answers. The forum is a better place to post discussions and non-technical questions."

As a general rule, posts should probably have the following:

  • One clear question (what, specifically, are you trying to do?)

  • Relevant background information (what have you already tried? what other things might be important for us to know?)

  • Context information (what do you expect to happen? What is happening ins$$anonymous$$d?)

  • Your request (what specifically do you expect of the UnityAnswers community? Are you looking for links to relevant information, a chunk of code that you can use, ...?)

If your post is one of the following, you should consider changing it or asking on the forums ins$$anonymous$$d:

  • A one- or couple-sentence post, especially with a broad question ("how do I make a game like Halo?") or no discernible question ("WebPlayer doesn't allow me to save to disk"). We'll need more specific information to help you.

  • Asking the opinion of the community ("Best method to store files?"). $$anonymous$$uch better to discuss these on the forums.

  • A question that focuses on the end result, rather than anything technical ("how do I make a laser beam?"). These mean that you probably haven't done enough research. If you're just starting out and don't even know where to look, try searching here, the forums, and Google first and then posting your question to the forums. The Unity resources are a great place to start (http://unity3d.com/support/resources/). When you get to a more technical point ("how do I adjust the color of a line renderer for a laser beam?") we can probably help you.

  • A disjointed or incomplete question ("How do I make a jumping enemy? Physics doesn't look right."). It will help us if you take a moment to add some context information, background, and general explanation.

  • Copying your code verbatim with a one-line question like "why doesn't this work?" or "what is wrong with my code?" To the community, this sounds like you came across an error, spent 0 time trying to fix it yourself, and simply posted it in the hope that someone else would do your work for you.

  • Asking how to make a complete game ("How do I make $$anonymous$$inecraft in Unity?"). Creating a game is a monumental task and not something we can impart to you in 500 words or less.

Finally, make sure that you check to see if your question has already been answered here, and do a quick google search, before posting a new question.

Of course, the members here are awesome folks and will probably try to help you anyway - hopefully you'll get an answer or some helpful comments. If not, now you know why.

avatar image MileSplit · Jan 09, 2013 at 11:48 AM 0
Share

Thanks for responding! Im sorry if ive violated the rules of conduct :( i wont do it again.

avatar image AlucardJay · Jan 09, 2013 at 12:52 PM 0
Share

@Julien : just to say I am in awe of your comment, have pasted a copy to my notepad of generic posts, and I hope you don't $$anonymous$$d if I plagiarize the heck out of it. Well articulated, I have never seen it written better here ever. Simply excellent =]

@$$anonymous$$ileSplit : I thought I'd seen this question somewhere before ....

http://answers.unity3d.com/questions/376501/uhhhh-2d-maze-generator-help.html

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MileSplit · Jan 09, 2013 at 11:55 AM

I have now asked this on the forms.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Help with Invisibility script. 1 Answer

random generated room system -1 Answers

Random number that doesn't repeat. (javascript) 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges