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Question by GiacomInox · Mar 23, 2021 at 02:11 PM · scripting problemcollisionphysics2dcollider2doverlap

How to use OverlapCollider?

I'm creating a vehicle editor where you have a list of parts you can place into the world. After instantiating a part, I want it to immediately destroy itself if it has been placed onto another solid object, so I set up this function:

 public void Place()
     {
         Collider2D coll = GetComponent<Collider2D>();
         ContactFilter2D filter = new ContactFilter2D().NoFilter();
         List<Collider2D> results = new List<Collider2D>();
         if (Physics2D.OverlapCollider(coll,filter,results)>0) Destroy(this);
     }

This, however, doesn't work, and I suspect the probles is with the ContactFilter2D. What am I doing wrong?

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Answer by GiacomInox · Mar 24, 2021 at 01:31 PM

The problem turned out to be Destroy(this). After changing it to Destroy(this.gameObject) it works correctly

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