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Question by
MattW2011 · Aug 02, 2021 at 02:40 PM ·
rigidbody2dgravity
Gravity in new scene is too slow
I have created a new project and have only changed the background and added: a player (capsule) with two colliders scaled to be a little smaller (0.6), a movement script, and a square sprite which I have scaled to look larger (like the ground). I otherwise have not changed any settings for the camera or other objects regarding the gravity yet the player falls incredibly slow. Any ideas on what's going wrong? I've tried to keep the player a realistic scale too as I've heard that changes the gravity yet it still doesn't work. Any help would be much appreciated!
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