Question by
yasacan · Nov 03, 2019 at 01:38 PM ·
2drigidbody2dbeginnercollider2doverlap
2D prefabs(Enemy) overlap issue
I couldn't find any solution to my problem, it sounds super easy but I couldn't figure it out.
I have enemies on 2D game and they keep overlapping each other, how can I prevent that overlapping issue?
Flying Enemies have;
Rigibody 2D (Kinematic)
Circle Collider 2D (Is Trigger)
Sprite Renderer
Animator
EnemyController(Custom Script)
What settings should I apply to prevent overlapping? Or do I need to solve this with coding?
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