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Question by upariver · Nov 19, 2016 at 12:57 PM · c#tagraycasthit2doverlapoverlapping

Raycast2D Two Objects at the same time

I am trying to execute a function only when two objects, one of type "touchArea" and other of type "Tiles" . For that purpose, I did this

   void Update()
     {
         
 
         if (Input.GetMouseButtonDown(0))
         {
 
             Vector3 mousePos = Input.mousePosition;
             mousePos.z = 10;
 
             Vector3 screenPos = GameCamera.ScreenToWorldPoint(mousePos);
 
             RaycastHit2D hit = Physics2D.Raycast(screenPos, Vector2.zero);
 
             if (hit)
             {
                 if(hit.collider.tag=="touchArea" && hit.collider.tag == "tiles")
                 {
                     print(hit.collider.name);
                 }
                
             }
         }

It works fine when only looking for one type, but when looking for two that are overlapping, it doesnt work. One of them is a trigger type. Thanks in advance.

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Answer by oligranaat · Dec 06, 2016 at 09:48 AM

You could use a if-else statement. Try if that works.

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Answer by doraemoe · Apr 01, 2017 at 01:40 PM

I'm having the same problem. The solution is simple, just use Physics2D.RaycastAll instead of Physics2D.Raycast. It will return an array of hit objects.

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