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Question by Andrei1108 · Aug 13, 2021 at 04:44 PM · 2drenderingspritespipeline

2D URP doesn't clear screen after moving object

I changed te renderer in urp to a 2D one in order to use the 2D lights and made a script to move a sprite with the mouse but when it moves the previous frame isnt't deleted so the game just draws over the previous frame. When i change back to the normal urp rendered the problem dissaprears.

This is the code i use to move the sprite it is atached to the sprite

bool clicked = false; // Start is called before the first frame update void Start() {

 }

 // Update is called once per frame
 void Update()
 {

     Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     if (clicked)
         this.gameObject.transform.position = new Vector3(mousePos.x, mousePos.y, 1);
 }

 void OnMouseDown()
 {
     clicked = true;
     print(this.gameObject.name);

 }
 void OnMouseUp()
 {
     clicked = false;
 }

Here is an example of the effect in which the screen doesn't clear the previous frame [1]: /storage/temp/184783-screenshot-2021-08-13-194500.png

![alt text][1]

screenshot-2021-08-13-194500.png (13.2 kB)
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