Unity crash while using a duplex wcf service
Hello,
I have a game/client which connects to a WCF duplex service. The client receives data all the time, but after a random amount of minutes Unity just crash. The service stays stable and can be reconnected without any problem, also no error is thrown.
I tested others clients using .net 3.5 with the exact same code i use on mono and the client stays connected pretty much forever.
I have already seen someone on the Internet asking the same type of question and the only response was to use other versions of the System.ServiceModel and System.Runtime.Serialization dll but it dosen't fix the problem for me. https://www.dropbox.com/sh/z05gp6zsqhshvpx/S-Wywb7NDh
Did someone already had that kind of problem with mono and unity ?
Your answer

Follow this Question
Related Questions
Networking - Syncing color for all clients 0 Answers
Trying to change the texture of an object, Pretty sure it is a simple mistake. 2 Answers
Hit camera border for kinematic rigidbody 0 Answers
Timer float not evaluating correctly when I check if it's less than another number 3 Answers
Can someone explain this to me? Player myPlayer = new Player(); 1 Answer