Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shrk · Nov 02, 2012 at 07:35 PM · selecting

how to destroy two game objects when selected

i have two game objects i want to select one game object and when i select second game object i want both of them to be destroyed but when i select objectA first and then select ObjectB second it is happening how i want.But If i select objectB first then with out selecting the objectA both the objects are destroying..here i provide some code a help would be grateful..thanks.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Althaen · Nov 03, 2012 at 03:15 AM 0
Share

Can't really help you if you don't show us your code.

avatar image harschell · Nov 03, 2012 at 05:46 AM 0
Share

explain your question with your code/script??

avatar image Shrk · Nov 03, 2012 at 08:46 AM 0
Share

0 private void Update()

{

if(Selection$$anonymous$$anager23.IsSelected(gameObject)== objectA&& Selection$$anonymous$$anager23.IsSelected(gameObject)== objectB)

{

DestroyObject(objectB);

DestroyObject(objectA);

}

if ( Input.Get$$anonymous$$ouseButtonDown(0))

{

RaycastHit hit;

ray = Camera.main.ScreenPointToRay (Input.mousePosition);

if ( Physics.Raycast( ray,out hit, 100 ) )

{

  if ( hit.collider.gameObject.renderer )

{

       hit.collider.gameObject.renderer.material.color = Color.magenta;

}

}

}

} this is the code i am using...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

selecting multable weapons 1 Answer

Instantiated prefab references point to first prefab instantiated 3 Answers

Object Tower not selecting right object. 1 Answer

Displaying precision edges of a mesh at runtime? 0 Answers

Scripting error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges