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Question by Steven-Walker · Jan 18, 2011 at 06:39 PM · buildsceneloadleveladditiveasync

LoadLevelAdditiveAsync by index?

I'd like to use LoadLevelAdditiveAsync to load each scene from my build settings list, but the method only accepts the scene name, not the build index. I can't find any way programmatically to convert the build index to a scene name. Any ideas?

For the time being, I'm forced to use LoadLevelAdditive, without the Async option.

I found a feature request for this, but wanted to check here for any other work-arounds. http://feedback.unity3d.com/forums/15792-unity/suggestions/177240-scripting-expose-the-build-scene-s-name-list

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Answer by Eric5h5 · Feb 10, 2011 at 04:18 PM

Unity 3.2 can use an index for this now.

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