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This question was closed Jul 02, 2014 at 03:10 PM by Josh Naylor for the following reason:

Duplicate Question

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Question by killerstreak · Jul 02, 2014 at 03:08 PM · collidertriggergamobject

how to - trigger that reacts when a gameobject passes through, but the gamobject cant have a functioning collider

so, I got this game in wich airbourne units move from left to right and right to left. A castle defence game.

The planes have triggers, so when a hostile unit enters it, it gets shot.I want the units to be able to pass through each other. But if I dont put a collider on the planes they can't fire a trigger.

In short-> a gameobject detectable by a trigger but not able to collide with anything.

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Answer by Josh Naylor · Jul 02, 2014 at 03:10 PM

See this question here: http://answers.unity3d.com/questions/245175/make-only-one-object-unable-to-collide-with-tagged.html

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