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Question by MasonicGryphon7 · May 24, 2013 at 08:38 AM · instantiateraycastrecoilspread

Instantiate object and make it follow raycast

Hey, I'm trying to make bullet tracer for my game. And I can't really make it to work... What i currently have done is that you can shoot with your gun and it increase recoil and spread when you shoot. And everything here is being runned by a raycast. Now what I did was I created a sphere and added smoke particles. And what I did in the shoot script was thatit would instantiate this sphere when I shoot. It works good with a pistol but when it comes to an assault rifle: it will only instantiate the sphere forward and not being spread like the raycast.

After all complicated explanation : my question is that how to make an instantiate object follow the raycast. Like it instantiates on the direction my raycast is going... Hope you guys understood, thanks in advance :)

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avatar image George_Danelia · Nov 21, 2014 at 03:32 PM 0
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can you make crosshair. make it follow raycast?

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Answer by Prodigga · May 24, 2013 at 09:50 AM

From what I understand, you want the instantiated object to look in the direction that you shot? You already have the direction - that's how you fired the ray. Just use Quaternion.LookRotation to set the rotation of the instantiated object.

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